/*
 * Player.h
 *
 *  Created on: Sep 21, 2016
 *      Author: root
 */

#ifndef GATEWAY_LOGIC_PLAYER_H_
#define GATEWAY_LOGIC_PLAYER_H_
#include <string>
#include "Creature.h"
#include "../../base/net/yNetBase.h"
class Player: public Creature {
private:
	int userId;
	std::string userName;
	connection_t session;
protected:

public:
	Player(int uid, char* n);
	virtual ~Player();
};

#endif /* GATEWAY_LOGIC_PLAYER_H_ */
